What positions make up a game company?
A lot of people are required to make a game, right through from people who make it through the people who manage the process. The people who make it are coders, so they're the programmers who actually write the lines of code that make the game work. You have artists, who are obviously providing what we see and what we interact with in a game and the environments, the characters, etc. Then you have the game designers, who push that all together into some sort of coherent level or design. Then you have the QA people, the quality assurance. They are the people who will be testing the game constantly during its process, during its lifetime. They are finding all the bugs, finding all the things that aren't working quite as well as you might like them to. Then you have the game producers. The producer is a project manager, but they also often work alongside the lead designer as their right hand man or in collaboration. They'll be making sure the game project is running on schedule, that we're resourced properly, that we're aware of our milestones. Then you have management level - the studio heads who run the game studio and look for new business. Finally, there's HR and the regular sort of workers you might find in any other kind of office.